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http://www.metaverseroadmap.org/MetaverseRoadmapOverview.pdf

http://wearcam.org/presence_connect/

http://technologyreview.com/BizTech/17807/

http://bbrathwaite.wordpress.com/

http://maniacdev.com/2010/01/incredible-iphone-game-programming-tutorials-with-video/

http://www.superflashbros.net/as3sfxr/ – sound effects creation

http://www.stumbleupon.com/su/1nXIiz/maniacdev.com/2010/02/super-easy-way-to-create-game-music-videos//r:t

an article on making music and sound effects for projects

http://wearables.unisa.edu.au/arquake/index.html

ARQuake is an Augmented Reality (AR) version of the popular Quake game. Augmented reality is the overlaying of computer generated information onto the real world. We use a head mounted display, mobile computer, head tracker, and GPS system to provide inputs to control the game. Using ARQuake, you can walk around in the real world and play Quake against virtual monsters. Check out the photos below and also the videos section. Note that we have made some very significant developments in the hardware used for our outdoor AR research. Visit the Tinmith home page to see our latest 2006 system which is our first system designed to be rugged, miniaturised, and very powerful. We can also custom build these systems for tasks such as visualisation and simulation projects. Note that we have also updated some new videos running on the current system here and here

http://www.playareacode.com/work/plundr/

http://plundr.playareacode.com/

Avast, ye scoundrel!

Plundr is a location-based game of piracy and trading on the high seas created by area/code. Start out as a bilge-spewing land-lubber in a leaky tub, search the ocean for unsuspecting ships to pillage, upgrade your ship, and amass a fortune in black market goods.

Plundr is designed to be played on laptop computers by players who are navigating through real-world space. The gameplay takes place on Islands where you can buy and sell goods, prey on Merchant Ships, and battle other nearby players. Each Island corresponds to a real-world location.

The world is the battlefield, your phone is your weapon. Players organize in 2 teams armed with cell phones with the goal to locate and take pictures of their opponents. The phone compares captured pictures against a database of player faces and awards points for correct hits. Peter Whatanitch of W2Pi (creator of the game) explains how it will work. It could become quite an experience as staged in the Lumix Battle commercial.

http://www.w2pi.com/index/index.php?option=com_content&view=article&id=13&Itemid=9